[. . . ] ® SETUP · ake5scoringtokensOFTHESAMECOLOR. Eachplayerdoesthesame. [. . . ] O · NLYONETOKENPERSCORINGSPACEISALLOWED!Ifyourolla O characterthathasalreadybeenscoredbyanotherplayer, placeyourtoken inthenextOPENscoringspace (totheleftofthealready-placed token)inthecharacter'srow. SCORING EXAMPLE 2-PLAYERGAME: You're the Blue Player. You can't score 5 Mickeys because your opponent has scored there - but you can score 4 Mickeys! 4 ¡ Rolling the Dice Placeallfivediceinthedicecup. Asyourollthemout, shoutout, "Meeska, Mooska, MickeyMouse!"You'retryingtogettheClubhousetoappear, because it'sWILD!(See"SpecialClubhouseRolls, "lateron. ) Onyourfirstroll, rollallfivedice. Setasideanydicethatyoumaywantto keep. Ifyouhavedicethatmatch, youcouldstoprollingnowandscore-oryou couldcontinuetoroll, hopingtoscorehigher!Foryoursecondandthirdrolls, youmaypickupANYorALLofthediceand rollthemagain. Youcanchangewhichcharacteryouaretryingtomatchat anytime!Youcouldscoreafteryoursecondroll, ifyouwish. Ifyoudecidetorollathird time, however, yourdicearefinalandyoumustaddupyourturn'sscore. Your turnisthenover. Now score the 4 Minnies on the scoreboard. Your turn is over. Special Clubhouse Rolls IfyourollaMickeyMouseClubhouse, it's"wild!"AClubhousecountsasANY character. Forexample, ifyourolled3Goofys, 1Clubhouseand1Minnie, you couldcounttheClubhouseasanotherGoofy, anotherMinnieor1ofANYofthe othercharactersyouhaven'tscoredyet! Here'sarollof4Clubhouses!Or2Minnies!Or1ofANYoftheothercharacters youhaven'tscoredyet!(Checkyourremainingtokens. ) WILD WILD 2 WILD WILD 3 WILD SCORE ZERO IN THE PICTURE COLUMN! Onyourthirdroll, ifallthe charactersyourollareonesthat you'vealreadyscored, youmust scoreZEROforthatturn. Placeany oneofyourremainingtokenson itsmatchingspaceinthePicture Column. Anytokenplacedinthe PictureColumnscoresZEROfor thatturn. Forexample, yourolled 3Minniesand2Goofysonyour To score ZERO, place your token on the character's space in the Picture Column. thirdrollandyou'vealreadyscored thesecharacters, youdecideto placeyourDonaldtokenonitsmatching spaceinthePictureColumntoscoreZERO. IMPORTANT:TwoormoreplayersCANplacetheir tokensontheSAMEspaceinthePictureColumn. TototaltheBlueplayer'swinningscoreof15, justcountthespacesinfrontof, andincluding, eachbluetoken. NOTE:ThescoreinMinnie'srowisZERO. BREAKING A TIE Incaseofatie, thetyingplayerseachrollallfivedice. TheplayerwhorollsthemostClubhouseswins! SOLO PLAY Toplayalone, take5turnsandrollthedice, followingthesamerules. [. . . ] Here'saneasywaytototalscoresforyoungerplayers!Counteveryspacein frontofyourtokensplusthespacesyourtokensareon. Continuetocountup spacesinallofthecharacters'rowsthatyouhavetokens. Theplayerwiththe highesttotalwins! 5 ® ® 40516 hasbrogames. com EDITION 6 [. . . ]